// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "Abilities/GameplayAbility.h"
#include "AuraGameplayAbility.generated.h"

/**
 * 能力基类
 */
UCLASS()
class AURA_API UAuraGameplayAbility : public UGameplayAbility
{
	GENERATED_BODY()

public:
	
	/** 能力的输入标签,用于与输入匹配 */
	UPROPERTY(EditDefaultsOnly, Category="UAuraGameplayAbility|Input")
	FGameplayTag StartupInputTag;


};
